How Telltale Used TV to Redefine Games

Formed from the remnants of LucasArts’ crumbling adventure game division in 2004, Telltale was born into a world where its bread and butter – adventure games – had slowly become a relic.

After years of entertaining gamers with titles such as Escape from Monkey Island and Sam & Max, point-and-click adventure games just weren’t selling anymore. However, the founders of Telltale were convinced that there remained people out there who wanted great storytelling in video games.

Unconcerned with the direction in which the rest of the industry was heading, the new studio got straight to work, creating a brand-new engine in only a few short months.